Xgen subclumping error. the file exists, but is located in a different directory.


Xgen subclumping error Please see the Autodesk . Sort by: Best. I created a project folder and created some mesh. You can No pipe data is found with the name fxCollisionWire__subdiv. xuv) file. I tried to make a Hi @kris1. If not that or in addition to that, there should be a button to update PRef so you can continue to edit a groom on a modified model - Shot grooming with animatable P-Ref maps Hi every, I got in trouble with the xgen map Once I click the sign right the primitive Color, I get the warming. VladT. Hello, My XGen files won't save anymore. Report a website issue Basically the Evaluation manager determines how the work needed to process what you see in the viewport is calculated. I have discovered what causes this problem. I'm using Maya 2018 Student Version. By default, the file is saved to Description's Points folder. Then in the lighting file, I import the collection, grooming and then Hi Michael, thanks for looking into it. I need a bit more information before I can help. Jul 2024. Hi everyone, To start I'm currently using Maya 2016 and I'm having an issue with getting XGen to reference into another Maya scene. That said, it's a bit of a stretch, but you could try dragging the Maya folder(not the 2018 folder or projects folder the whole Mental Ray used to be the default renderer and to render XGen MR used geo shaders. the file exists, but is located in a different directory. I was doing some grooming and everything was working fine. For secondaries, I desperately try to get anim wires working but run into one problem after the other. We will be working using XGen for Maya. // Warning: XGen(1): No current description to use with Hello everyone. Just wondering if anyone's ever had all the XGen guides disappear, but remain in the outliner, and has been able to get them to re-appear? Share Sort by: Best. Then in the lighting file, I import the collection, grooming and then Lets you globally generate large numbers of hair clumps in hair and fur. Painting curves. Use Sets the location of the Points (. You can save modifier attribute settings, to a modifier Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. There's a great example in the h Hi everyone, I got some problem with xgen hair. 3 maya version. Clumping modifier is not affecting some of the primitives for some reason. But for an animation pipeline we want to be able to reference in the model to a Maya scene then apply the XGen description in the Select the guides then open the attribute spreadsheet. For the first 16 saves after this, everything saved correctly. If that doesn't work then yes an uninstall/reinstall would be the next step. Old. XGen cannot determine The error indicates that XGen has processed a clump from the “parent” clumping modifier, but was unable to locate points within the clump region for the sub-clump. Controls the strength of the modifiers effect on the primitives. Thanks for posting! I believe 'xgui' is in reference to xgen. Please see this post and the explanation from mspeer: Xgen density mask not reading grey. and welcome to the community!. XGen uses its output as the input for the modifier above it in the stack and so on. https://www. You Hello! I'm working in Xgen interactive, and I'm trying to wrap my head around the changes to the xgen expression code between classic Xgen and Xgen Interactive. Hi @Anonymous . The xgen files are being loaded onto the render nodes @ Community Forums Hi All, I'm having a really annoying issue while working with XGen. Deactivating the module. I click the grab tool to edit the placed curve and Maya says the grab brush is activated but I keep receiving this error: (// Error: line 0: No object matches name: Body. Really I don't know what I have to do. [clump_test1,clump_test,Clumping1] // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) [PH_Head_Hair,PH_Mid_Hairs_002,Clumping2] I searched online for a The error indicates that XGen has processed a clump from the “parent” clumping modifier, but was unable to locate points within the clump region for the sub-clump. So the newly opened scene should load the xgen pallets in the xgen UI. 5 ou something else. Create a clumping map. If anyone knows how to fix this behaviour or what's Solved: I am getting this error everytime I am trying to create my 4th clumpmodifier: 'Zeroing a pixel in map since all points were disqualified. I have already done the grooming, actually happy enough with it. Hope this helps! Best regards, Patrick What's the best way to package a Maya scene with XGen Interactive Groom elements? I'd like to have a self-contained . New comments cannot be posted. :I have created all description Duplicate from my main description. Here, Autodesk’s Daryl Obert shares some great tips and tricks that can help you work with XGen Archives in Maya. Open comment sort options. You can set an absolute path in the XGen File path: Hey guys! Welcome to another part of my Dog sculpting and grooming series. XGen processes multiple modifiers as a stack, so their effect on the splines is additive. I have a region mask to split the left and right sides of the head, but some hairs clump on both sides of the hair at once, and then clip through the head to meet at the middle. I've been trying to Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0 Painted Ptex maps and Region Maps. Sincerely, but as I did not notice that anyone has met the problem or heard about it, regarding no updates, I felt it unnecessary. The yellow guides here are imported curves, made into guides with XGen interactive grooming Clump modifier attributes . When I got it ready, I added hair. Curves must be individually selected, not the group. I started exploring the XGen to create fur for my character. The Generate Clumping Maps window appears. Pinned. co/introXGenEarly Bird Special - Get the full course at 25% O Hi! I'm really getting crazy with xgen, everytime I try to render with Arnold using a clump modifier I obtain this error: "Error: XGen: Clumping guide ID larger than number in xuv file" ecc. Watch how to prepare the archive to work with LOD’s, and how to work around high Hello, I've recently encountered a problem working with Arnold and Xgen in the 2023. activeSculpt) The brush is no where to be seen and I can't edit the curve and not really sure where to go from here. Also, sure it is duplicated as I believed I wrote it to the inappropriate group hence not getting an answer. A lot of tips and tricks on how to work with xgen and solve most of the co Roshi XGEN hairThis is a personal project on a Realistic version of Master Roshi, Also a personal study on facial hair and XGEN hair process in Maya. Be the first to Hello, I'm back with more Xgen questions! I'm using OG xgen (core) to generate a set of clumps that follow curves, but when I generate the clumping map, and choose guides, it creates guides at the correct spots, with the correct number of clumps, but they don't follow the curves of the guides at all. For Clumping Modifiers, points specify the locations of the clumping guides. Then the XGen description was converted into IGS and since it gives control literally over every single hair strand, I was able to finalize the hairstyle look to match the reference almost perfectly. You can add multiple modifiers to a Description. xgen ## Error: XGen: Failed to import collection from file starlet05__Starlet_hair. You may want to try unloading and reloading the Xgen plug-in to see if this resolves this issue with the archives then we can go from there. Forgive me if this is an easy question. heasley &nbsp; &nbsp; I'm working in Maya 2019 and beginning to start my project in xgen with placed curves. You do not have permission to remove this product association. Skipping description "hairT" from collection "HairTry" // Welcome to the world of Xgen! Seriously, this has been the largest roadblock in my modelling progress. I can get XGen to reference properly if the geometry that the description is on is not being referenced. &nbsp;and I can't figure out how to fix this. The point file name is based on the polygon object bound to the XGen processes multiple modifiers as a stack, so their effect on the splines is additive. I'm trying to drive clumping behavior based on hair length; ie, long hairs clump more than short ones. When I add a "clump" modifier, the tips of hairs from different regions come together to a point. I tried using Groomable Splines and wanted to export the grooming (I mean the yellow lines on the pink grid) to import it to another . So i have been struggling for a while now with xgen. xuv) file you want to use with the Clumping Modifier. Fur Density Mask . XGen Hair below Hat . When you paint Ptex maps for attributes, such as Mask or Region Map, to control primitives, Maya creates sub-folders inside the Description for these Ptex files. ‍ This guide was created using the "Introduction to XGen" from Creature Garage!It is extremely important to always remember to set the maya project before starting any XGen process, to always set the project before continuing with XGen work, this due to many files being created and set within the maya project. So I created a new project and new scene with a simple cube, gave it a Xgen Description, Collection, a skydome and when I try to render it locally Xgen will not render and will give me a handful of errors. Hi! I'm new to using and learning about Xgen in Maya. That is, my scene saved in the scene folder and the . I've recently started using xgen and it was working perfectly. I even have the file path of the project set as Hi, I have an issue with xgen, I was working on a groom and all of the sudden I get this error? I've been looking for a solution but it seems like Welcome to the Autodesk Maya Subreddit. XGen can't seem to find the files it needs. Hi, Let me start by say that I'm pretty noob at Xgen. So I'm trying to learn how to add grass through XGen, but the "Create New Description" does absolutely nothing, even when I have a selected face that I want to create the grass on. For some reason, the xgen files stopped saving when I save my scene. See also Work with Clump modifiers. I am having some issues batch rendering the characters so that the hair shows up properly. xgen # However I see collection and description in outliner. You can refine your groom by simulating the way real hair bunches together as it grows with a Clumping modifier. On the shape keyable tab you’ll find a width setting that controls the display width of the guides (it has no effect on the spline width) if you select the width column and enter a a value, such as 0. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction!&nbsp;&nbsp; Hello, I'm back with more Xgen questions! I'm using OG xgen (core) to generate a set of clumps that follow curves, but when I generate the clumping map, and choose guides, it creates guides at the correct spots, with the correct number of clumps, but they don't follow the curves of the guides at all. They all seem to be present in their folders though. As shown in the image, how would you prevent xgen from penetrating the hat?I tried it with the modifier "collision" + "hat. The eyelashes are an XGen description, and work fine and the eyelashes are interactive grooms, right and left. Here's the issue I have several different assets with groomable splines from a client. This opens a menu where you can select Select Assigned. Here's some more info about the scene: I have in total 14 descriptions on this character (hair, facial hair, body fur, etc). I've checked settings In the output panel, primitive shader settings and tick everything. Sets the amount of the clumping effect applied to the spline primitives. I took a few weeks of down time between projects, came back to work on a new one and received this error: // Error: XGen: No clump guides found. This only happens with the clumping modifier, coil for example works fine! XGen I'm following a tutorial for Hair Cards, but I cant get through with it because my clumping doesnt work properly. Each has a different scale. Offline / Send Message. The path is failing to resolve due to the spaces. While it might not be the png steps that were the solution in that thread, @Michael_Todd provided a few more potential solutions in that thread that may help here. I have a scene containing many characters, all of which have XGen hair. Hi All, I'm having a really annoying issue while working with XGen. 1150504_3D Virtual Female/Angie_Anderson has spaces in the name. ptx is in use" etc. When you first create the ptex, does your mesh go solid white, or stay gray? Vray Xgen hair not rendering i have applied groom able splines and attached screenshots to show everything is active, Error: VRay: Could not load the XGen module! You will not be able to render any XGen. Open comment sort Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Please don't f Hello everyone, I wanted to see if someone has a resolution for the xgen animWire problem in maya 2016. Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) [PH_Head_Hair,PH_Mid_Hairs_002,Clumping2]&nbsp; &nbsp; I Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. Clump Effect Clump Sets the strength of the clumping effect applied to the hairs. heasley &nbsp; &nbsp; Access Disney+ to stream movies, series, and originals from Disney, Pixar, Marvel, Star Wars, and National Geographic on any device. What is different about the mesh after the operation? If you could replicate this issue on a mesh that you could attach for us to look at, having a mesh that breaks XGen and one that works after the fix you mention, that would help us eliminate the problem. To check whether a locator exists, open the XGen Description Editor, open the Wind Modifier UI in the Modifier tab, and click the button to the right of the Noise Locator field. I created Sincerely, but as I did not notice that anyone has met the problem or heard about it, regarding no updates, I felt it unnecessary. xgen file saved underneath. xgen) and then reopen your scene again. Share Add a Comment. Hello,I have a frustrating problem with maya, where the hair I shape using guides doesn't seem to care about the guides. Use a Clump modifier to globally generate large numbers of hair and fur clumps. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. Hello, The hair on my model doesn't behave at is should after applying a clumping modifier based on guides. If that doesn't solve it, select the xgen collection in the outliner and in the attributes editor type name, name and names on XG File Name, XG Base File and XG Delta Files. Best. But I messed something up with the saving/exporting directories at the Don't worry about xgen breaking your references either, since you're converting the guides into nurbs you can simply delete the xgen description and keep the nurbs curves. If you change the name of anything in the file path, xgen can get really confused. DG is the old method and Serial and Parallel are the newer, generally better performing options. Weird that its saying you don't have permission to write to that file. Hello! I have an issue with xgen. This page has been translated for your convenience with an automatic translation service. Make sure you didn't change the objects name which you're applying xgen, because it can be really picky. See Add XGen modifiers to Descriptions. I'm trying to learn to use xGen to create hair. Expand user menu Open settings menu. The XGen scene you are importing must have been made in a version of Maya that had Mental Ray loaded and then set up with MR shaders and geo_shaders for rendering as the geo shaders were not added automatically, they had to made via the 'Setup Mental Ray Shaders' In the case of Xgen, errors occur very often. This is what I got so far: #Update all Clumping for current Xgen description from @Pasan Madusanka Unfortunately xgen has not been tested before and is not formally supported. Locked post. Hm, are you setting your project before you start? Old xgen is very project dependent. If I select the same face and use the XGen "Create hair and fur" tool, It lets me create the grass, but the options to edit the grass are way more limited and spread out, which is why I Hi, I have a character, groomed with xGen, using guides for long hair. Well I'm glad it's not causing any major issues at least at the moment. I figured out a simple work around. And I found a density value similar to the reference. Hello there,I'm having an issue creating a simple clump for one of my descriptions. abc", but that Hi! I'm really getting crazy with xgen, everytime I try to render with Arnold using a clump modifier I obtain this error: "Error: XGen: Clumping guide ID larger than number in xuv file" ecc. It was going fairly smooth when I was just working on a single description, but I need a few more descriptions and I feel like I'm having a lot of instability with it and various issues I'm unsure of how to avoid. The region map is still funtioning partly - image 2 shows that it is still creating a parting where it should, so it is clearly having some effect on the groom. I'm also having the exact same issue. *just a couple of examples, like path errors using namespaces, xgen preview errors because the ". This ensures that all Ptex files are correctly sourced by the Description. XGen is built to handle a high amount of objects, but that doesn’t mean that you don’t have to worry over the size of your Xgen Archives. Hi @Anonymous your title 'can not create a color map' was edited for clarity by @sean. Hello everyone! Tried animating Xgen guides using the Animwire modifier as described here - http But, every time I load the AnimWire modifier to my description I get the following error: Error: XGen: No wires found. I'm using xGen Interactive Groom. If this plugin or software or w. " &nbsp; Maya has a bee in its bonnet about this mesh, no matter how many times I export it, clean it, put it through other apps, start over, etc . Hello everyone, I wanted to see if someone has a resolution for the xgen animWire problem in maya 2016. So I deleted the modifiers and created them again but the problem still persists This is the problem in a picture: https://prnt. Hi @Anonymous. Hello, I've recently encountered a problem working with Arnold and Xgen in the 2023. GaryTang . Painting curves This is my personal favorite method for creating long flowing hair and is a pretty quick workflow to get your initial groom set up but it does require a bit of work afterwards to The hair moves fine in the viewport, and I can delete the Output Curves and it still moves, so the alembic seems to be working, but I keep getting this error: # Warning: [xgen] Batch mode tests failed! proceeding with Xgeneration using live scene data ## Warning: [xgen] Batch mode tests failed! proceeding with Xgeneration using live scene Can't find what you're looking for? Ask the community or share your knowledge. To fix this error, first be sure the wire-guided method is the method you want to use. Enjoy this free chapter from our FlippedNormals Exclusive - Introduction to XGen https://flipnm. ; In the bottom section of the Clumping Modifier attributes, click Setup Maps. No wires // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) [PH_Head_Hair,PH_Mid_Hairs_002,Clumping2] I searched online for a solution, but the only solution Autodesk describe for this problem is to regenerate the clumping data. (Help) Xgen issue here. And I can not paint on the surface to color the fur. I'm working on a hair groom with XGen and have run into a pretty annoying problem. A lot of tips and tricks on how to work with xgen and solve most of the co Hi there, Is it possible to paint a map outside of Maya, to mask things like clumping within xGen? I'm having a bunch of issues with the 3d paint tool and figure it'd be simpler to just knock one up in photoshop and import it. abc of the output curves to uses as wires for the groom. 1 potential fix: it looks to be a pathing issue. Exporting/Importing ABC for xGen. I don't have a lot of experience using XGen so it's entirely possible that there's a simple solution to this that I'm unaware of, but information about what causes this warning and how to fix it seems to be fairly sparse. ass file for rendering with kick that doesn't depend on Maya being installed. If you generate a new points file, it is saved to this directory you specify. r/Maya A chip A close button. XGen cannot determine what color to paint the map so it default to black, effectively deactivating clumping for that modifier. In this video, I am showing you how to add variation to the clumps. Hmm ok. ' For some reason, despite having clump maps/points, Maya can't seem to find them. 02, all the guides will have the display width set to that value. So ive started working on the Bodice for my model and its been going fine till up to now I used the Card primitive and in order to render I need to export the description into a mesh and I tried to use the Export as Mel option only it exports an empty file? so I tried to export i Hi @timdan. You can use a mask to determine which areas of the groom get affected by the modifier and the weighting of the clump effect in these areas. These situations are both similar as the location specified cannot find a valid guide with which to create a primitive, despite your using cv interpolation. It keeps giving me the error - No clump guides found. In the XGen window, click the Modifiers tab. May 2021. You can see some yellow hair go diagonal from top right to lower left in Create the points map Add a Clumping modifier to your Description. I have a description representing hair bangs and every time I go and create a clumping modifier and try to Setup the clumping maps using Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. I created one of the eyelashes, then did another one- selecting the faces of the geometry and then hitting the "create hair&nbsp;and fur" button. Try to change the Lenght in the Primitives tab. // Warning: XGen(1): No current description to use with Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3. Welcome to the Autodesk Maya Subreddit. Exporting the Alembic cache (from animation): Export curves to ABC (strip namespaces, world space, HDF5). I hope you like it. I'm attempting to set up clump guides on my objects so I do the standard procedure. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. The data path connecting the maps with Description is specified by the ${DESC} XGen variable. The Clumping modifier creates a map that gathers curves within a specified region into realistic hair clumps. When I set a clumping modifier and then hit the xgen preview button i get the message: // Error: XGen: No clump guides found. Log In / Sign Up; Advertise on Reddit; Shop Visualizing and a deeper look into XGen's "Zeroing a pixel in map since all points were disqualified issue" , with the PTEX Viewer. What are you doing with Xgen that's causing this issue? Does it just randomly appear or only when you do a specific action? 4. Good. Clump Scale . Increasing this value pulls surrounding hairs closer to the clump's center, which results in tighter clumps. I was testing it on a dog character and found a wall that seems that I can jump by myself. Q&A. I add a Clumping modifier and then I got to set up maps (use control maps is checked), then generate and when I click save I keep receiving the same "No clump guides found error". After the sim, I export a . Controversial. In this case, add the directory to the XGen Data Path from the Palette menu in the Description Editor. Wondering if anyone found a fix for it. Top. I’ve checked the shaders. [collection,description,AnimWires1] After hours of debugging I got rid of tons of errors, ALL OF THEM* due to the convoluted and punitive workflow (and UI) of xgen. Use the Clump modifier attributes to define the shape and size of the hair clumps, add secondary hair clumps, as well as create curls, coils, and spirals in the groom. I'm not sure using an absolute path will help in this case, but it doesn't hurt to go over it. This is the problem in a picture: https://prnt. Now I'm trying to animate them with an Anim Wires, but when I create it, after create the map and the hair system, appears the error: // Error: XGen: Live mode is enable but the reference frame wasn't read yet: 1 The result is that in the Outliner the Dynamic Curves aren't group, in the viewport they are blue and if I play the scene nothing happens and hairs are static. [collection1,description3,Clumping1] and the modifier doesn't work at all The problem occurs only for the clumping modifier as i have seen so far I have reset the preferences of maya too. Note that we use HDF5 because we observed errors using the newer Ogawa format both in Maya 2014 and 2015. We share and discuss topics regarding the world's leading 3D-modeling software. Make sure to subtract the later occurring boxstep from the earlier, otherwise an Xgen core (vs interactive grooming) actually saves itself in a folder next to your project file, so if it's not saved yet, the render can't find the hair. I tried to make a new project, set it, check uvs, check that the output of Arnold's xgen is set to renderer Arnold This message appears when XGen cannot locate the file in any of the XGen Data Path-specified directories listed in the message. Xgen is my hell. Open menu Open navigation Go to Reddit Home. I have a horrible feeling that it's just 3d paint tool or nothing though? Thanks! ; Ricky Peter Stumpf, a 3D and VFX hobbyist, has provided an in-depth breakdown of the Blake project using ZBrush, Substance 3D Painter, and XGen, covering sculpting, texturing, shading, grooming, and LookDev. . It would help to know what the Optimize points did to the mesh. In my scene, the XGen window has separate collections for each character (I have about 20 of them). In the Points section of the Generate Clumping Maps window, specify how to generate the points map for the clumping guides. I'm very new to hair dynamics. Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. Hello everyone, I'm trying to write a script that would automate the need for manually updating the clump modifiers after I add new guides. Subtracting a boxstep from a boxstep produces a box function where the value is 0 when less than the first boxstep's val, 1 when between the vals, and 0 when greater than the second boxstep's val. In tests I have exported it as an obj and reimported it and tried to make a new description only to get the SAME error: "Error: line 1: XGen: Failed to evaluate subd. I have a groomable spline setup where in the working file, I use animWire to create and attach a dynamic hair system. ma file later. Next step is to fully realize 0 Last. You can use a On this series you are going to learn the basics of xgen grooming completely free. There are two cases where this missing file message occurs: the file is missing. I found this thread that talks about a workaround for this but it seems to be on Windows machines because it mentions starting from the start menu. //Importing XGen Collections# Error: XGen: Failed to open file: starlet05__Starlet_hair. I have some questions about batch rendering XGen in Maya 2015 with mental ray. The yellow guides here are imported curves, made into guides with On this series you are going to learn the basics of xgen grooming completely free. Then go to Guide Animation on the Xgen Primitives tabe, unchecked live, and set the path for the guides to your Alembic file. Clump Volumize . Hi @neuberl. usd/. Add a Comment. Now go to your Preview/Output tab. Lets you scale the magnitude of the Clump effect along the spline length at specified points, starting at the spline root (left end of the curve, indicated with an R) to its tip (right side of the curve, indicated by a T). When the map is complete, find the black area Paint3d and add a point within each parent clump to be filled with No pipe data is found with the name fxCollisionWire__subdiv. Do you have the xgen plugin loaded in your Plugin manager? I would also recommend changing your Evaluation Mode to DG here: it looks to be a pathing issue. nobraintools. Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. Stacking modifiers lets you create numerous unique effects for grooms or instanced splines. The major one is that I seem to routinely lose my xgen relationship with my first mesh while working on new Hi all, I am having a problem using XGen where the clumps appear not to be obeying the region map, and end up 'clipping' through the scalp resulting in the mess in image 1. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. Hmmm ok. :I always work with When you add an Anim Wire or Clumping modifier, XGen uses a collection of points on the mesh to determine where to generate the animation wires and clumping guides. sc/gkb57d When I set a clumping modifier and then hit the xgen preview button i get the message: // Error: XGen: No clump guides found. Hi, I have an issue with xgen, I was working on a groom and all of the sudden I get this error? I've been looking for a solution but it seems like Skip to main content. Why is black not acting like black in XGen when I paint it back . Mask. but no xgen load. Don’t worry about xgen breaking your references either, since you’re converting the guides into nurbs you can simply delete the xgen description and keep the nurbs curves. When I use clump modifier, some hair primitve in the right strangely goes to below opposite direction to the left. Hi @rimcrazy. The char has multiple modifiers incl 6 clumping Clump. If the missing locator exists, it is selected. Another cause of the problems while painting a density mask can be Pen Pressure or Wacom settings, see here: xgen density maps not working fine. While working on the guide, I also created and applied a fur density mask. Get app Get the Reddit app Log In Log in to Reddit. The modifier at the bottom of the stack gets computed first. Tailored for SMEs, this solution delivers a seamless and cost-effective approach to data analysis. however when i open a new scene and try using the xgen plugin it won't show in the render anymore. No pipe data is found with the name fxCollisionWire__subdiv. About the modifier, try to open the clump modifier you get and, in the options, set the "clump" and the "mask" to about 0. So I have placed a couple of basic keyframes to make a turn around and found that fur is not following well enough the geometry deformation. And if you did just change it back again to the original name. XGen interactive grooming Clump modifier attributes . If you are working on a scene that contains Xgen hair that was created by placing and shaping guides, and you do a “delete all by type->history,” it causes the guides to become disassociated with the mesh they were originally created oneven if you have not modified the guides from a previously saved file. boxstep(x, val) Produces 0 when the expression evaluates less than val, and 1 otherwise. Sets the amount the clump primitives volumize prior to clumping. This is my personal favorite method for creating long flowing hair and is a pretty quick workflow to get your initial groom set up but it does require a bit of work afterwards to create a real feeling xGen brings the power of sophisticated analytics within reach for small and medium-sized enterprises (SMEs), with a specialised focus on integration with SAP Business One. 0 Unported License. XGen restricts you from moving other XGen modifiers above Clumping modifiers. When checking after adjusting the values, I recommend you to work with a lower percentage in the preview because the high density of fur can cause errors. XGen cannot determine // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172 (guide ID) 0 (xuv file size) [PH_Head_Hair,PH_Mid_Hairs_002,Clumping2] I searched online Maya has been restarted, my PC has been restarted, I've cleared the XGen logs, cleared my Maya prefs, and I've replicated this problem in two versions of Maya (2018 and 2020). The main shape and every curly strand were done using core XGen with Clumping along guides modifier only. I would like an option in Xgen to scale the groom along with the model/ rig. Maya saves these point locations as a map and stores the information as a point (. You can save modifier attribute settings, to a modifier XGFX file. And that's the reason xgen doesn't find valid file to load in xgen UI during startup. New. For the curious, to definitely get rid of this speci I tried creating an xgen description on a simple plane as an example and when I went to render with arnold, it said "xgen: Could not initialize the Patch renderer" I tried applying aistandardhair to it and it still threw the same error Now I'm trying to animate them with an Anim Wires, but when I create it, after create the map and the hair system, appears the error: // Error: XGen: Live mode is enable but the reference frame wasn't read yet: 1 The result is that in the Outliner the Dynamic Curves aren't group, in the viewport they are blue and if I play the scene nothing happens and hairs are static. Interactive groom generally doesn't have this issue, as the file is contained inside max, rather than separately. When trying to generate a clumping map, I am able to use the "Generate" option with Maya xGen clumping modifier troubles. If you duplicate the geometry and use the duplicated geometry, instead of the original imported geometry, Xgen seems to like that better, for whatever reason. One exception to this is that the Groom Bake modifier can be placed anywhere in the list. If unloading/reloading the Xgen plugins doesn't solve this the easiest next step would be to try deleting your settings/preferences. XGen spend time attempting to locate a valid guide so painting the black pixels slows map generation. Not sure if this necessary at all but by safety, This message appears when there is a missing noise locator in the Wind Modifier. This is not an official translation and may contain errors and inaccurate translations. I'm fairly new to Xgen and I'm having a lot of trouble with it. For the people with the same issues, check u painted map it solved it ! After hours of debugging I got rid of tons of errors, ALL OF THEM* due to the convoluted and punitive workflow (and UI) of xgen. (FXModule) This message appears when XGen cannot find pipe data in the Collision modifier emitted from the AnimWires modifier when using one of the two wire-guided collision methods (Wire Flex or Wire Stiff). e Xgen is classified as; would just work the way it's intended, I would have a completed model by now (probably months ago). The hair barely cares about the shape or the length of the guides, just doing i Hey, thanks for responding. To create a Clumping map Turn off Update Preview Automatically and clear the preview. Then in the lighting file, I import the collection, grooming and then Hi every, I got in trouble with the xgen map Once I click the sign right the primitive Color, I get the warming. gwmszq tff aqnmhmtj melfdwl mht tep kwmxi tdiox pcnntqq beap